Geozevac replied

460 weeks ago




Grey Knights Codex Pdf > urlin.us/2y5vr

























































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Dark Eldar have all of this in spades. Bunkers are another source for the comms relay, and seeing as they offer a bit more substantial protection than the ADL, might have a case for a backfield camp. He is pretty good vs generic enemy characters, but does worse against things that could take him out in one shot, since even a re-rollable 4++ will eventually fail him. Sponsons are advised against, as you are probably more likely to regret not having a psycannon on your GKTs or some Daemonhammers on your squads, than 12 TL bolter shots. Breachers are fairly straight forward. This is best used on an HQ that can survive challenging Characters in a Daemon Army.

Incinerator: A S6 AP4 flamer. Razorback - Fast Attack - A Rhino with a big gun on the back. If you're bringing one (or more) as long range fire support then parking them in cover helps to mitigate this, and having a psychic pilot with access to Sanctuary can get you a backup 6++ if your opponent can ignore cover. Stick him in termies or pallies and get him up the field. This is quite a major strike against Purifiers (and later, Purgators) unless you're trapped in 5th and are bringing a mechanised list. Sanctuary - Warp Charge 1. He uses both champion stances at the same time, so he gets Smash in addition to re-rollable 2+/4++ saves while in challenges.

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